Posted by gvsujulius on 6/6/2016 8:25:00 AM (view original):

Seble - Please bring back a recruits distance on the target page and an option to see his ratings. Recruiting is going to be a nightmare without this information easily available.

Definitely, I cant keep 40 kids names and projected ratings straight.
6/6/2016 1:19 PM

Seble, thanks for the addition of "projected division (D1)" at the top of a player card...nice add

6/6/2016 2:44 PM

OK, after going through the process a bit, it's simply boring to go through 4 levels of scouting, especially for each individual player. 4 levels add nothing to the game at all. It's just extra work .

I suggest this (which has been repeated by many) -

  • we should have 3 levels of scouting at the most
  • we should be able to scout multiple players at the same time for a certain level
  • there should be an option on the recruit menu to look at all players scouted at levels 1-4 (not just level 1, or just level 2 - maybe boxes instead of a scroll down for that option so there can be multiple choices.
  • I agree with brianxavier that click fatigue is a problem. The combination of scouting to "discover players", and then having to click on each individual player to get further information is too much. Added complexity is nice, but this doesn't feel more complex necessarily - it's just more clicking buttons to get the same result
  • DIII budget needs to be increased.
6/6/2016 6:50 PM
Posted by bbunch on 6/6/2016 6:50:00 PM (view original):

OK, after going through the process a bit, it's simply boring to go through 4 levels of scouting, especially for each individual player. 4 levels add nothing to the game at all. It's just extra work .

I suggest this (which has been repeated by many) -

  • we should have 3 levels of scouting at the most
  • we should be able to scout multiple players at the same time for a certain level
  • there should be an option on the recruit menu to look at all players scouted at levels 1-4 (not just level 1, or just level 2 - maybe boxes instead of a scroll down for that option so there can be multiple choices.
  • I agree with brianxavier that click fatigue is a problem. The combination of scouting to "discover players", and then having to click on each individual player to get further information is too much. Added complexity is nice, but this doesn't feel more complex necessarily - it's just more clicking buttons to get the same result
  • DIII budget needs to be increased.
I think shoe and I are among the few that like having four levels. Level 1 is useless to tell whether someone's good, but it does make you make some tough choices on who to eliminate and who to keep scouting anyways. Semidecidability!

I haven't played D3 in the beta, so I am agnostic on the last point, but I give a hearty +1 to the boxes rather than a scroll down (your third suggestion), and I also like the idea of scouting multiple players at once, although I'm not sure how easily codable it is. Honestly, I think the click fatigue is way worse in the current game than in the beta. Oh for a button that allowed me to send a phone call to every D2 recruit on my recruiting summary list!
6/6/2016 7:02 PM
Posted by tarvolon on 6/6/2016 7:02:00 PM (view original):
Posted by bbunch on 6/6/2016 6:50:00 PM (view original):

OK, after going through the process a bit, it's simply boring to go through 4 levels of scouting, especially for each individual player. 4 levels add nothing to the game at all. It's just extra work .

I suggest this (which has been repeated by many) -

  • we should have 3 levels of scouting at the most
  • we should be able to scout multiple players at the same time for a certain level
  • there should be an option on the recruit menu to look at all players scouted at levels 1-4 (not just level 1, or just level 2 - maybe boxes instead of a scroll down for that option so there can be multiple choices.
  • I agree with brianxavier that click fatigue is a problem. The combination of scouting to "discover players", and then having to click on each individual player to get further information is too much. Added complexity is nice, but this doesn't feel more complex necessarily - it's just more clicking buttons to get the same result
  • DIII budget needs to be increased.
I think shoe and I are among the few that like having four levels. Level 1 is useless to tell whether someone's good, but it does make you make some tough choices on who to eliminate and who to keep scouting anyways. Semidecidability!

I haven't played D3 in the beta, so I am agnostic on the last point, but I give a hearty +1 to the boxes rather than a scroll down (your third suggestion), and I also like the idea of scouting multiple players at once, although I'm not sure how easily codable it is. Honestly, I think the click fatigue is way worse in the current game than in the beta. Oh for a button that allowed me to send a phone call to every D2 recruit on my recruiting summary list!

Good comments. I still stand firm on the 4 levels being unnecessary though - 3 is a good amount in my opinion, as level 1 adds absolutely nothing, not even much of a relevant clue.

Also, I do really like the general concept of attention points. I'm curious to see how they work in practice, but if they work as I believe they are intended, it will make certain aspects of recruiting much easier and more efficient. The scouting part is the part that seems like a little too much of a pain in the ***.

6/6/2016 7:43 PM
Posted by bbunch on 6/6/2016 7:43:00 PM (view original):
Posted by tarvolon on 6/6/2016 7:02:00 PM (view original):
Posted by bbunch on 6/6/2016 6:50:00 PM (view original):

OK, after going through the process a bit, it's simply boring to go through 4 levels of scouting, especially for each individual player. 4 levels add nothing to the game at all. It's just extra work .

I suggest this (which has been repeated by many) -

  • we should have 3 levels of scouting at the most
  • we should be able to scout multiple players at the same time for a certain level
  • there should be an option on the recruit menu to look at all players scouted at levels 1-4 (not just level 1, or just level 2 - maybe boxes instead of a scroll down for that option so there can be multiple choices.
  • I agree with brianxavier that click fatigue is a problem. The combination of scouting to "discover players", and then having to click on each individual player to get further information is too much. Added complexity is nice, but this doesn't feel more complex necessarily - it's just more clicking buttons to get the same result
  • DIII budget needs to be increased.
I think shoe and I are among the few that like having four levels. Level 1 is useless to tell whether someone's good, but it does make you make some tough choices on who to eliminate and who to keep scouting anyways. Semidecidability!

I haven't played D3 in the beta, so I am agnostic on the last point, but I give a hearty +1 to the boxes rather than a scroll down (your third suggestion), and I also like the idea of scouting multiple players at once, although I'm not sure how easily codable it is. Honestly, I think the click fatigue is way worse in the current game than in the beta. Oh for a button that allowed me to send a phone call to every D2 recruit on my recruiting summary list!

Good comments. I still stand firm on the 4 levels being unnecessary though - 3 is a good amount in my opinion, as level 1 adds absolutely nothing, not even much of a relevant clue.

Also, I do really like the general concept of attention points. I'm curious to see how they work in practice, but if they work as I believe they are intended, it will make certain aspects of recruiting much easier and more efficient. The scouting part is the part that seems like a little too much of a pain in the ***.

Agreed. Get rid of Level 1 and suddenly the D3 is in a good place.
6/6/2016 8:07 PM
I'm also in the camp that likes the 4 levels of scouting.
6/6/2016 8:13 PM
Posted by trail on 6/6/2016 8:07:00 PM (view original):
Posted by bbunch on 6/6/2016 7:43:00 PM (view original):
Posted by tarvolon on 6/6/2016 7:02:00 PM (view original):
Posted by bbunch on 6/6/2016 6:50:00 PM (view original):

OK, after going through the process a bit, it's simply boring to go through 4 levels of scouting, especially for each individual player. 4 levels add nothing to the game at all. It's just extra work .

I suggest this (which has been repeated by many) -

  • we should have 3 levels of scouting at the most
  • we should be able to scout multiple players at the same time for a certain level
  • there should be an option on the recruit menu to look at all players scouted at levels 1-4 (not just level 1, or just level 2 - maybe boxes instead of a scroll down for that option so there can be multiple choices.
  • I agree with brianxavier that click fatigue is a problem. The combination of scouting to "discover players", and then having to click on each individual player to get further information is too much. Added complexity is nice, but this doesn't feel more complex necessarily - it's just more clicking buttons to get the same result
  • DIII budget needs to be increased.
I think shoe and I are among the few that like having four levels. Level 1 is useless to tell whether someone's good, but it does make you make some tough choices on who to eliminate and who to keep scouting anyways. Semidecidability!

I haven't played D3 in the beta, so I am agnostic on the last point, but I give a hearty +1 to the boxes rather than a scroll down (your third suggestion), and I also like the idea of scouting multiple players at once, although I'm not sure how easily codable it is. Honestly, I think the click fatigue is way worse in the current game than in the beta. Oh for a button that allowed me to send a phone call to every D2 recruit on my recruiting summary list!

Good comments. I still stand firm on the 4 levels being unnecessary though - 3 is a good amount in my opinion, as level 1 adds absolutely nothing, not even much of a relevant clue.

Also, I do really like the general concept of attention points. I'm curious to see how they work in practice, but if they work as I believe they are intended, it will make certain aspects of recruiting much easier and more efficient. The scouting part is the part that seems like a little too much of a pain in the ***.

Agreed. Get rid of Level 1 and suddenly the D3 is in a good place.
Good post!
6/6/2016 8:18 PM
I suggest that each recruit keep the history on it in case of rejected scholarships, instead of reverting to NO HISTORY.

If that is already the case, we have a problem with recruiting history disappearing!
6/6/2016 8:20 PM
Posted by bbunch on 6/6/2016 6:50:00 PM (view original):

OK, after going through the process a bit, it's simply boring to go through 4 levels of scouting, especially for each individual player. 4 levels add nothing to the game at all. It's just extra work .

I suggest this (which has been repeated by many) -

  • we should have 3 levels of scouting at the most
  • we should be able to scout multiple players at the same time for a certain level
  • there should be an option on the recruit menu to look at all players scouted at levels 1-4 (not just level 1, or just level 2 - maybe boxes instead of a scroll down for that option so there can be multiple choices.
  • I agree with brianxavier that click fatigue is a problem. The combination of scouting to "discover players", and then having to click on each individual player to get further information is too much. Added complexity is nice, but this doesn't feel more complex necessarily - it's just more clicking buttons to get the same result
  • DIII budget needs to be increased.
Yup. Agreed.
6/6/2016 8:27 PM
Someone probably said this already but I think the Recruit Compare List should show the color codes for potential, otherwise what are we comparing.
6/6/2016 8:33 PM
I think it would be helpful to know (easily) how many players a school is recruiting. I get the strong sense seble is against this idea, but I'm not sure why. I know we can see who a player is considering, but we just can't see under a school who they are pursuing.

If realism is any barometer, it's not secret in real life who schools are recruiting. With recruiting $$ drastically reduced, it would be nice to have some sense if the A+ school already has a big target list and your guy isn't on it. Obviously his target list could change, but it would provide a sense of who's reachable.
6/6/2016 9:56 PM
We need to be able to see who is considering schools when you click on the schools recruits tab. Currently it only tells you who they have signed which in the start of recruiting is no one. We should be able to still see who they are targeting and have considering them like the old system to determine if it is worth our effort to battle a school for a player or not based on other battles. Please bring this back.
6/6/2016 10:25 PM
Posted by z0601 on 6/6/2016 10:25:00 PM (view original):
We need to be able to see who is considering schools when you click on the schools recruits tab. Currently it only tells you who they have signed which in the start of recruiting is no one. We should be able to still see who they are targeting and have considering them like the old system to determine if it is worth our effort to battle a school for a player or not based on other battles. Please bring this back.
The only way this would work is if you can only see players on another team's list that you have already discovered via scouting.

If you haven't discovered then they shouldn't show up because technically you don't know that player exists.
6/6/2016 10:33 PM
Why not just have the players name grayed out. So you can't even click on the player card. So if you want to discover that guy, you gotta go find him the normal way.
6/6/2016 10:48 PM
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