Yeah if you couldn't click on him that would work...good solution. I do like being able to see who schools are considering, I just thought it could be a problem with this new process.
6/6/2016 10:52 PM
I should be able to reallocate attention points straight from the target tab.

Having to go into each individual recruit is time consuming and non productive.
6/7/2016 12:11 AM
Posted by mullycj on 6/7/2016 12:11:00 AM (view original):
I should be able to reallocate attention points straight from the target tab.

Having to go into each individual recruit is time consuming and non productive.
+1
6/7/2016 12:30 AM
Posted by Benis on 6/6/2016 10:48:00 PM (view original):
Why not just have the players name grayed out. So you can't even click on the player card. So if you want to discover that guy, you gotta go find him the normal way.
If you haven't discovered them, you shouldn't be able to see that someone else is recruiting them at all. Discovered players showing up on the recruiting tab would make more sense, because you know they exist.
6/7/2016 12:32 AM
For teams that are expecting EEs, right now they are at a disadvantage because they do not get attention points for the players they are likely to use. One possible solution would be to give every team a certain amount of attention points for players on the draft big board (not counting ones that are graduating, since they are already getting attention points). This would make it to where people who are expecting EEs get some attention points to start recruiting so that they will not be at as much of a disadvantage when the players end up leaving early.

Perhaps something like this:
Likely going 20
On the Fence 15
Likely staying 10
6/7/2016 7:10 AM
Things I'd like to see on the target page:

--the ability to reallocate attention points right from that page, kind of like the practice plan

--total number of attention points given to each target thus far

--some indication that a recruit is now willing to accept a visit
6/7/2016 12:02 PM
Attention points need to be reworked. A team with six openings has no more time or hours in the day than a team with one opening. In reality, the team with six openings is at a disadvantage but not in this game. They are in a advantageous position. I can understand giving a set amount of attention points per opening to make the whole system work, but there should be a maximum amount that can be allocated to one player. Like 15 or 20 per player. The teams with one opening should not be at a severe disadvantage.
6/7/2016 12:21 PM
Posted by poke_man on 6/7/2016 12:21:00 PM (view original):
Attention points need to be reworked. A team with six openings has no more time or hours in the day than a team with one opening. In reality, the team with six openings is at a disadvantage but not in this game. They are in a advantageous position. I can understand giving a set amount of attention points per opening to make the whole system work, but there should be a maximum amount that can be allocated to one player. Like 15 or 20 per player. The teams with one opening should not be at a severe disadvantage.
Amen to this.
6/7/2016 12:34 PM
Posted by gomiami1972 on 6/7/2016 12:34:00 PM (view original):
Posted by poke_man on 6/7/2016 12:21:00 PM (view original):
Attention points need to be reworked. A team with six openings has no more time or hours in the day than a team with one opening. In reality, the team with six openings is at a disadvantage but not in this game. They are in a advantageous position. I can understand giving a set amount of attention points per opening to make the whole system work, but there should be a maximum amount that can be allocated to one player. Like 15 or 20 per player. The teams with one opening should not be at a severe disadvantage.
Amen to this.
Love this!
6/7/2016 12:43 PM
love to see the first recruiting session to be longer than 2 hours, I'd be ok with 26 hours, just start it one day earlier, it's in the middle of the season, what does it matter?

Overall, it's been interesting. The real meat of the change is when signings start though. Having been through a bunch of game changes, generally something grossly unfair takes place with the change that was unintended, I hope nothing too difficult emerges out of this one.

It appears to take substantially more net time. This in itself should be a good thing long term, but short term I could see some of the vets who were on the fence anyhow giving up a few teams or maybe all of them. The key will be can the new edition of the game attrack new player coaches? These changes really should help in that regard, I would think at least.

Again seble, try and expand the two hours. I think it will help you retain coaches who like the game, but don't always have the ability to take time off from 5-7 pm ct to start the important first cycle of recruiting.
6/7/2016 12:56 PM
Another way is to make this mathematical
20 points of 1 opening is a full 20 attention points. 2 guys at 20 points each still 20 attention points (all examples then show 100 percent of possible attention). This is assuming 20 attention points for each opening.

HOWEVER 2 openings and you apply 10 points each, and spread the other 20 points on 10 guys using 2 points each.
The two guys are only 50 percent attention, and the other ten guys are 5 percent attention each. SO if I am up against a team with six openings he must devote 60 attention points to equal the attention I am devoting to each of my two top recruits (His 60 equals the effort I put forth at 10 points). In other worlds the IMPACT of his attention is based on the percent of 120 total attention points (6 openings) and my IMPACT is based on percent of 40 total points (2 openings).
I hope I made this understandable....I am typing this at work between "HVAC" Service Calls.
6/7/2016 1:03 PM (edited)
SUGGESTION: can we have considering list/column added to the "targets" page under recruiting. maybe between "interest" and "note"
6/7/2016 1:50 PM
Posted by wvufan76 on 6/7/2016 1:03:00 PM (view original):
Another way is to make this mathematical
20 points of 1 opening is a full 20 attention points. 2 guys at 20 points each still 20 attention points (all examples then show 100 percent of possible attention). This is assuming 20 attention points for each opening.

HOWEVER 2 openings and you apply 10 points each, and spread the other 20 points on 10 guys using 2 points each.
The two guys are only 50 percent attention, and the other ten guys are 5 percent attention each. SO if I am up against a team with six openings he must devote 60 attention points to equal the attention I am devoting to each of my two top recruits (His 60 equals the effort I put forth at 10 points). In other worlds the IMPACT of his attention is based on the percent of 120 total attention points (6 openings) and my IMPACT is based on percent of 40 total points (2 openings).
I hope I made this understandable....I am typing this at work between "HVAC" Service Calls.
That is basically just a more complicated version of giving everyone the same amount of attention points.

One idea could be to have a baseline total and then a per scholarship amount (like it is with scouting money). For instance, maybe we get 50 attention points plus 10 per opening.
6/7/2016 2:31 PM
It seems to me that the "considering" field in the recruiting pool page is now fairly worthless, because it takes virtually no effort to have two teams interested, which then shows the "multiple" listing, which is not useful. How about showing the "top 3" schools considering a guy instead?
6/7/2016 2:41 PM
When filtering out players in recruiting pool, the options are "undecided", "unsigned", "any", or "signed".... I think you should add one that has "no high interest" on there.
6/7/2016 3:28 PM
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