Things we’ve learned in Aaron/Ruth Topic

Quote: Originally Posted By toddcommish on 6/09/2006
How can you people be so close to your cap without even playing a freakin' game? Keep some money aside for:
1. Promoting some hot rookie from AAA will cost you $275M every time! You better have money because somebody will get hurt, trust me.
2. Trades
3. International prospects
4. Draft picks. Even if you make picks and sign them to the rookie league, you still hafta pay them a salary.
At a minimum, you'll need $8-10M in spare cash to get through the year.
I've got salary clearing trades that have been accepted to give me a cushion. The problem I ran into was not understanding that the 24 hour rule for trades to be accepted wasn't literal, meaning I wouldn't have extra time to go to arbitration or sign long term deals with my guys. Eventually I will have the cash you've suggested, just not in the time frame I expected. The other complicating factor was that we thought PM2 was 3 AM, as it had been for setting budgets a couple of days ago. That proved not to be the case. At any rate, I'm learning and making mistakes, and will do things differently next season.
6/9/2006 2:39 PM
Quote: Originally Posted By ttjackson on 6/09/2006
Quote: Originally Posted By Estrada13 on 6/09/2006
Quote: Originally Posted By ttjackson on 6/09/2006
I just had a trade voided because the other team involved inadvertantly (I hope) spent too much money between when the trade was proposed and when it went through, meaning he didn't have the payroll for the trade. This is something to be aware of. The trade was even, and had little chance of being vetoed, so I had built my arbitration plans around having about 7 million of salary cleared by mid afternoon. When the trade fell through, I was screwed, and will end up losing the arbitration eligible player I had hoped to sign to a long term deal. Let this be a lesson to all: don't financially count on a trade going through.
I do have a concern, however. If a player thinks twice about a trade he makes that will up his payroll, can he not just make a few moves that will prevent the trade from going through? And without any penalty? Seems like a loophole.
This situation is going to happen to me which I'm very glad because when I accepted one of my trades and wasn't paying attention and its going to put me like 8 mil over the cap so I'm glad its going to get rejected thanks for the good news
Glad it worked out for you Estrada, but I do think this is a problem with the game. We shouldn't be able to make other deals that will put us over the cap if we have a trade already accepted. Not sure how realistic a proposal that is, but it would clear a lot up.
I agree 100% with you that you shouldn't even be allowed to propose a trade that would put the other team over the cap it just seems rather pointless because no matter what its not going to work even if it gets accepted
6/9/2006 2:55 PM
Quote: Originally posted by Estrada13 on 6/09/2006I agree 100% with you that you shouldn't even be allowed to propose a trade that would put the other team over the cap it just seems rather pointless because no matter what its not going to work even if it gets accepted

I think the people involved in the trade just need to be more aware of their finacial status. If one team is already involved in a trade that will clear enough cap space to cover the other trade, there's no point in not allowing both trades to occur at the same time or a cycle later.
6/9/2006 2:58 PM
Does anyone have an idea how a player with exceptional ratings in power and eye, but low in the other hitting categories will produce?
6/9/2006 5:38 PM
contact-20
power-100
lh-25
rh-22
eye-88
6/9/2006 6:14 PM
Looks like he will walk a lot, strike out swinging a lot, have a batting average below .200 and hit 40+ homers...of course thats just a guess since we havent played any seasons yet.
6/9/2006 6:25 PM
he'll have to get his bat on the ball to hit hr's, so no way will he hit 40, not even in coors. Plus his l/r lowers both his contact and power, so if he was on my ml squad, I'd waive him if I had better players that were ready to come up.
6/9/2006 6:45 PM
K thanks mike!!
6/9/2006 6:56 PM
This is the closest example I've got in ML (Victory Field is mostly +2, definitely a hitters' park):

Jason Franklin (9 contact, 90 power, 57 vs. LHP, 51 vs. RHP, 42 eye)

in 28 games, .257/.342/.486, 7 HR in 105 AB. Granted, some of that was against tired pitching (during the fatigue wars), but he's 5 for 13 with 2 HR in his last 3 games, and most ABs came against rested pitchers.

Your hitter has a much better eye, so he can do more damage to a bad pitch, but the 25/22 does hurt him.
6/9/2006 8:07 PM
that's the randomness factor. He's playing better then my 79c/ 95p/ 77l/ 52r/ 88be
6/9/2006 8:45 PM
Is there any reason to put a player on the 40 man roster at this point? Since there is no rule V draft yet would you be giving them a raise and using a minor league option for no reason?
6/9/2006 9:17 PM
And adding to crickett13's question: I know a player has to be on the 40-man roster before he can be promoted, but if we reach a point where we need to promote someone, can we not just add him to the 40 at that point and promote him immediately afterwards? This way avoiding using up option years unneccessarily?
6/9/2006 9:26 PM
a player can't be promoted unless he's on the 40. it won't let you.
6/9/2006 9:59 PM
right, but you can add him to the 40 and then promote him immediately, right? there's no need to add him during the preseason unless you are sure you're going to promote him during the season...otherwise you start the clock on option years when you don't need to.

that's my understanding... is this correct?
6/9/2006 11:07 PM
Anyone have an opinion on this guy?

Contact : 0
Power : 100
: 71
Right: 18
Eye: 96


6/9/2006 11:30 PM
◂ Prev 1...22|23|24|25|26...41 Next ▸
Things we’ve learned in Aaron/Ruth Topic

Search Criteria

Terms of Use Customer Support Privacy Statement

© 1999-2024 WhatIfSports.com, Inc. All rights reserved. WhatIfSports is a trademark of WhatIfSports.com, Inc. SimLeague, SimMatchup and iSimNow are trademarks or registered trademarks of Electronic Arts, Inc. Used under license. The names of actual companies and products mentioned herein may be the trademarks of their respective owners.