Something that I think is pretty counterintuitive is that we still have "overall rank" and "position rank," yet we have to "find" all the players past overall #100. Who is ranking these people? If there is some scouting service ranking the top 500 players out there, it would make more sense to have all of those players visible from the start--basically replicating the free info anyone would have using the internet. I'm not saying those players even have to be scouted at "Level 1," but it just seems weird and super unrealistic that somebody is a nationally ranked prospect but us coaches are flying blind about who these people are.

Also, on the scouting pool page you should be able to see more info like the city and state each prospect is in, and their rankings. SO at least we can see what our knowledge gaps are.

Is the international FSS comprehensive, meaning that if you buy that service, everybody pops up? If not, I do not see any scouting actions that could help me uncover international recruits. Nor is there a search function in the pool page to filter "international." Is Puerto Rico part of international or not? If not, there does not seem to be any way to attempt to find these recruits.

5/31/2016 9:41 AM

I really think that we need to return to Players that are D1-D2-D3 quality! I used a ton of my budget, and I have scouted nothing in the way of the FIRST D3 quality player. It is so unrealistic to think that any of these guys would ever even consider a D3 School. And the attendee's for my local camp included D! quality guys from 500 to 600 miles away! Never would that happen, not in the number that attended. Where are the "potential" Lynchburg recruits!

I love the concept, but any NEW Player would instantly start recruiting guys never possible to sign. Everybody knows the letter Grade System A to F, so of course a NEWBIE would waste his cash on A guys at D3.

Now all of this is in the trash if my little D3 team signs ANY of those 600 plus guys who came to my camp.

5/31/2016 10:49 AM

On the recruiting target page can you add distance and eligibility? I like to know if I am recruiting someone 10 miles away as opposed to 370 miles.

5/31/2016 11:03 AM

Is there anywhere that has the recruiting values for the new update or can anyone put together a list? That information is important to determine how deep to go into scouting specific players especially at d2 and 3

5/31/2016 11:55 AM
Posted by stewdog on 5/31/2016 9:33:00 AM (view original):
Posted by therewas47 on 5/30/2016 11:33:00 PM (view original):
Posted by tarvolon on 5/30/2016 10:45:00 PM (view original):
Posted by therewas47 on 5/30/2016 10:31:00 PM (view original):

Why can a+ ath = 78?

Because they're trying to fit all three divisions into one letter grade system. That is A+ for divisions 2 and 3. D1 schools are just going to have to spring for level 4. Which is why they have a bigger scouting budget

I also believe I saw b+ that was 58. We have grades A, B, C, D, and F. Why not just make every letter worth 20. So, for instance, 81-100 would be an A . Then 94-100 would be A+. 87-93 would be A and 81-86 would be A-. That seems simple enough and would be easiest to explain to new players. Also at d2 I would be pleased with that ath but would not consider it elite which I take a+ to mean.

GREAT suggestion.

Having d1-d3 all with the same letter grades makes no sense to me. I uncover an "a" player overall only to find he is a low potential 60 athlete and defender. That's a good d3 player, average d2 and poor d1... Definitely not an a player,

Or just provide the range that the number will end up between. I don't really see what the letter system adds. Seems that a base number range doesn't change the system at all and is more straightforward. As the system currently is I'd probably not try hard and quit after a season if I was a newbie. Changes to make things more straightforward would be very helpful to ensuring new user retention. For instance, when we started scouting I just got the generic email we've always gotten for the start of scouting. Why not include a few suggestions and links to helpful material?

5/31/2016 12:01 PM (edited)

I would suggest possibly adding the ability to assign the category level using either a new tab on the recruit dialog or better yet putting it on the Recruiting tab to make it more visible to new users (although once you know about the little colored circles, its fine but for new users its difficult to figure out).

5/31/2016 12:21 PM

cross-posted in its own thread. any discussion should go in that thread and not here

I ran an assistant coach search at A- prestige (D1) Tennessee. My assistant found players rated B, C, C, F, and F. Unless I'm really missing something, it seems like assistant coach searching is going to be a really bad way to discover players. FSS is always going to be more cost-effective (unless there are some players that are not covered by FSS? seble?). Or maybe it's more effective at D2 and D3, but it just stinks at D1.

Either way, I have an idea to improve the assistant coach search that also addresses the problem raised by gomiami1972 about geographically isolated schools.

1. Allow the assistant coach to search players within a given radius of a location other than your own school's campus. For instance, if I coach Tennessee, rather than asking my assistant coach to find people within 200 miles of Knoxville, I can ask my assistant coach to find somebody within 200 miles of Memphis or within 200 miles of New York. The prices for this, of course, would increase based on where you're asking him to go. Finding five guys within 200 miles of home would cost $350, as it does now. Finding five people within 200 miles of Memphis (350 miles away) would cost $520 ($350 + $170, which is the cost to scout a recruit that's 350 miles away). Finding five people within 1000 miles of Honolulu would cost $1350 ($350 + $1000).

2. Give the assistant coach two options: find new players or scout existing players. If you choose "find new players," the assistant coach finds players that you can't currently see. If you choose "scout existing players," then the assistant coach scouts an additional level for players that you can already see.

The details might need tinkering, but I think this general idea would make the assistant coach a lot more useful, without making it too powerful.

5/31/2016 1:42 PM
Posted by tarvolon on 5/31/2016 1:42:00 PM (view original):

cross-posted in its own thread. any discussion should go in that thread and not here

I ran an assistant coach search at A- prestige (D1) Tennessee. My assistant found players rated B, C, C, F, and F. Unless I'm really missing something, it seems like assistant coach searching is going to be a really bad way to discover players. FSS is always going to be more cost-effective (unless there are some players that are not covered by FSS? seble?). Or maybe it's more effective at D2 and D3, but it just stinks at D1.

Either way, I have an idea to improve the assistant coach search that also addresses the problem raised by gomiami1972 about geographically isolated schools.

1. Allow the assistant coach to search players within a given radius of a location other than your own school's campus. For instance, if I coach Tennessee, rather than asking my assistant coach to find people within 200 miles of Knoxville, I can ask my assistant coach to find somebody within 200 miles of Memphis or within 200 miles of New York. The prices for this, of course, would increase based on where you're asking him to go. Finding five guys within 200 miles of home would cost $350, as it does now. Finding five people within 200 miles of Memphis (350 miles away) would cost $520 ($350 + $170, which is the cost to scout a recruit that's 350 miles away). Finding five people within 1000 miles of Honolulu would cost $1350 ($350 + $1000).

2. Give the assistant coach two options: find new players or scout existing players. If you choose "find new players," the assistant coach finds players that you can't currently see. If you choose "scout existing players," then the assistant coach scouts an additional level for players that you can already see.

The details might need tinkering, but I think this general idea would make the assistant coach a lot more useful, without making it too powerful.

As I stated in the other thread on tarvolon's initial post maybe the Assistant Coach at DI only yields scouting for A and B rated players (maybe C depending on prestige? all that could be worked out). It literally makes no sense in the game for your coach to come back with scouting reports on players who are terrible, this would never happen in real life. They go to a specific area to scout specific players that have already been identified by you and the head coach (maybe there could be a option you select, such as scout A and B rated players only, B and C only, C and D only, etc.).

Not sure what would be best for DII or DIII with this tool, it might be more effective for the coaches there with B or below scouted players? I haven't coached at those levels in forever so I'll let those coaches chime in on that, but at DI Assistant Coach scout is a pretty ineffective and costly tool.

5/31/2016 3:10 PM

The exhibition game simmed with the score at the top of the play by play page. It needs be removed from there so the result is still a mystery until you read the play by play.

5/31/2016 4:01 PM
Posted by rsvphr on 5/31/2016 4:01:00 PM (view original):

The exhibition game simmed with the score at the top of the play by play page. It needs be removed from there so the result is still a mystery until you read the play by play.

+1, and this should be a priority to un-upgrade... the new PBP w/score at the top screws up the way a lot of us experience and enjoy the game

5/31/2016 6:34 PM

So guys have preferences to play fast and to be interior based or perimeter based. Well I can and often do 2 of those 3. Do I get credit for both or just one? Is there a way of knowing how my offense is categorized?

5/31/2016 6:59 PM
Posted by kcsundevil on 5/31/2016 6:34:00 PM (view original):
Posted by rsvphr on 5/31/2016 4:01:00 PM (view original):

The exhibition game simmed with the score at the top of the play by play page. It needs be removed from there so the result is still a mystery until you read the play by play.

+1, and this should be a priority to un-upgrade... the new PBP w/score at the top screws up the way a lot of us experience and enjoy the game

100% agreed. not having the score spoiled is very important to me

5/31/2016 8:49 PM

Just a few minor suggestions I think would help:

1) When I access Scouting History and see that my assistant coach scouted 23 players and discovered 12 new players I would enjoy being able to click on the "12 players discovered" and view only those 12 recruits that are new to me instead of having to click on view all and go through the list.

2) When using FSS there should be a way to select multiple states to scout at once like under the current system. It's very tedious to have to go through and select an individual state and purchase and then redo the process with another state. It can get kind of annoying when scouting a large quantity of states.

3) When searching for players in the target pool it would be nice if you could see their hometown without having to view each individual player card. I like to find the occasional player from my hometown and see if he's worth recruiting. Having the hometown listed with all of the other information would be nice, but not a top concern.

Again, I think #1 and 2 could be minor changes that make the the scouting process a little more user friendly and #3 is just a personal wish that ultimately has no impact.

6/1/2016 12:29 AM

RE: Asst Coach: If we send him out twice is he potentially watching the same kid in both trips? What is difference between recruited (25) and discovered (11). Are we sending him to recruit DI players if we are DIII or DIII players if we are DI. No. Like FSS this should be virtually 100% locked into the division the school plays in.

Make advanced view the default view. Who is using the basic view? Why have the basic view at all?

On recruit pool page, make your division school the default under division of player. For example when looking to see who pops up for asst coach trip, make the DIII recruits pop up if you are at a d3 school....not any.

Purple and Blue too close in color (one is low one is high...

What is the categories checkbox for under recruit pool (advanced view) 4 categories plus a not set? Levels of recruiting? Is it working?

6/1/2016 1:26 AM

Yellow font for the player ratings on the depth chart is really difficult to see using an iPad. I would like the option to have a neutral color scheme that would employ black where you are not denoting something like potential through the colors.

6/1/2016 5:25 AM
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