So far I think the changes will be an overall improvement and make the game a little more exciting. Here are my points (From DII perspective)
1: Scouting - Most of the problems here was with the displays and searches. Being able to search for appropriate level recruits and then being able to display only certain recruits without sifting through all undesired recruits will be the most beneficial advance.
2: Recruiting - The recruiting process is improved with the attention points and their distribution. Unlocking CV and HV are a good advancement, but perhaps they need to be unlocked at different times. I think CV were unlocked too soon. CV should be unlocked at about the halfway point of a recruits signing threshold and then limited to 5 teams as they are now. On the recruits preference page, there should appear a number which represents the value of each attention point for that recruit for your team. This would indicate the recruits feeling of how good a match he is for your school and whether your attention points are discounted or get a boost based on the matches of his preferences.
3: Signing - Levels of interest should be modified so that the recruit advances through all levels before getting to 'very high'. Other teams would be able to see how they stack with each other towards signing. This would also keep poaching reduced. Lower recruits would have a lower signing threshold and reach 'very high' sooner. Top recruits would have a higher threshold and maybe reach only 'moderate' after the first signing period and then be available for the second period with all teams interested starting at the same level. Levels would be passed based on effort and attention point values + perks. It may make the process of trying to figure out where to put recruiting money as the schools under 'considering' for the recruit would more accurately reflect their standing with the recruit and would not rapidly fluctuate depending on effort by other schools.
The update still needs some refining, but will improve the game. Being able to find a top player at DIII is a great incentive, but if players sign later and later in the process depending on their ability, it may be more difficult. After all in the first beta run only 1 starred player signed with any team below D1. Most likely, DIII coaches will be lucky to sign B players in a normal world, but having the chance is a fun feature at lower levels. At my level in DII in the current game, it was frustrating not to be able to even see players other schools are signing. Now I can see them and at least I can have have a chance to get them, even if their prestige gives them an advantage.
I look forward to season two of the beta and see if things run more smoothly.