Compendium of HD Offenses Topic

damn, i am having flashbacks!
1/6/2008 9:26 AM
nice job ahausla!
1/6/2008 9:26 AM
ahausla, it would be nice to get your "WIS" perspective on how a successful defense would stop these respective offenses. Much like you make recommendations for what attributes you need to run the offense, it would be interesting to hear your take on what you need defensively to "disrupt" the offense...
1/27/2008 8:20 AM
Quote: Originally Posted By mccabemi on 1/27/2008
ahausla, it would be nice to get your "WIS" perspective on how a successful defense would stop these respective offenses. Much like you make recommendations for what attributes you need to run the offense, it would be interesting to hear your take on what you need defensively to "disrupt" the offense...
I could easily give you a real perspective on how to breakdown certain offenses defensively. From a WIS perspective...I am not really sure. I will think about it, and if I have anything that I think I have to offer, I will be more than happy to give a perspective on it.
1/27/2008 6:08 PM
Don't forget to scroll down.
1/31/2008 9:22 AM
Theres a rumor going around that HD is going to pull the fast break offense. Has anybody heard this or have an a official word, as we know basketball without the fastbreak would not be realistic.
2/15/2008 4:41 AM
from the last DEV CHAT;
I read a post where you said that fastbreak might not be an option for offense in the future. If we have teams running the fastbreak should we switch our offense now? ( Fregoe - Hall of Famer - 4:02 PM)No, do not switch now. At some point in the future, the fastbreak offense will eventually go away and it will be a modifier for existing offenses, e.g. play Motion and [attempt to run after every defensive rebound] or [never run]. Once that change is made, we will most likely move all fastbreak team IQs into a default halfcourt offense and those that would like a different halfcourt offense will be able to have it changed via a support ticket.
2/19/2008 6:09 PM
I have been thinking about running a different offensive set for my HD team. I now use the FB offense and I don't feel like it really suits my current talent level. Or at least the talent level I'm currently able to atract... Nor does it seem to ever give me any distinct advantage during gameplay, eventhough my team is currently stocked with High IQ senior players.
So the modifiers to existing offenses are a welcome change. When do you expect this to be available in Naismith???
Thanx, hojijonez
P.S. Your in-depth explanations of the various offensive sets made this son of a HS basketball coach a lil' weepy. It was like old times around the dinner table.
2/28/2008 2:53 PM
Sorry if this is a completely stupid question, but I am a football guy and never played Bball competitively. In your extremely excellent explanations of the different offesnses, you use numbers to refer to the different player. Do these numbers correspond to player positions in HD? For example, in the Triangle offense, 5 is more or less in the center, 1 and 4 are forward and 2 and 3 are back court, so I would asume 5 is the center, 1 is the SF, 4 is the PF and 2 and 3 are guards, though which is the SG and which is the PG I am not quite sure. Can anyone try to explain this to me in extremely simple terms?
3/12/2008 1:15 PM
1)PG
2)SG
3)SF
4)PF
5)C
Generally:
Point is a good ball handler and p***er
SG is a shooter, high perimeter and ball handler
SF is a combo player, needs the ability to shoot, drive, and post...probably if you have a great player at this position, you will have a good offensive team.
PF a post player who generally plays a little more out on the floor, needs to have good Low Post and p***ing ability
C a post player who is generally closer to the basket. Low Post and Rebounding are the most key skill rating
I think I may update this but this is my brief definition.
3/12/2008 8:49 PM
Thanks, that is a fantastic help for me.
3/13/2008 1:28 PM
Great job
4/2/2008 4:24 PM
ahuasla

Thanks this a huge help for a newbie like me.
4/26/2008 12:13 PM
Quote: Originally Posted By ahausla on 12/27/2007
Triangle:
Theory:From a philisophical standpoint, and if you want to see it executed, watch most NBA games, though the Lakers are known for it. The idea of the offense is to create great spacing not by great athleticism or screening, but by having a low post threat, and shooters which means that if you don't help on the low block, you will get hurt in post scoring, but if you help, a good post p***er will find open shooters who can really fill it up from outside.Further, there is always the option for a p*** to the weak side wing, and because there has not yet been enough time for the cuts to be made, the weak wing can catch and drive essentially to open shooters, or drop for the post player. In the NBA, the triangle is usually a dominant low post scorer, a dominant guard, and a secondary guard who is still very good. Look at the Bulls during their reign...they had Jordan and Pippen, then one of their white shooters spaced away, they had a serviceable post who could score like Horace Grant, and then they had a stiff white guy who could knock down the 15 footer. Understand that in the NBA LA and Miami are probably the two best examples of the triangle offense, but almost every team runs some sort of triangle principles.
Set Up:
5 to the low block, 3 to the strong side wing, 1 high slightly to the block side, 2 off side wing, and 4 is at the opposite high post, usually just off of the elbow.
Basic Action:
Step 1:
1 p***es to the 3, then cuts to the near corner. There is then the initial triangle set. The initial option is for the low post man to get good position, and then seal. (get his defender on his back and create a good post p***ing angle) The ball can either be directly entered from the 3, or the 3 can p*** to the 1 and the ball can be entered in from the corner.
Note: If the ball can not be entered because of backside help, and the post being denied, the post should try to seal his man high, the 4 should pop to the top of the key, and ball should be swung around the perimeter, and attempt to have the 5 release his seal and catch a quick post entry to finish.
Step 2: Once the post is entered, the p***er needs to cut through to the opposite side wing position. The cutter can cut off of the 4 in hopes of a quick p*** option. The cut's purpose is to prevent a possible double down in the post. Upon the cut, the other players on the perimeter need to fill into stronger post positions. The post is first trying to score, but if he can not, he needs to p*** the ball back out to the perimeter.
Sometimes, the opposite post at the elbow will fill to the top of the key, allowing a dive angle for the opposite guard, and allowing the opposite post to have an open shooting position (Basically, every famous Robert Horry shot). The p***er cuts past the post to prevent a double down in the post...if the defense would double off the p***er, the p***er would be wide open on the basket cut. There is the possibility of the 4 man cutting to the high post for a possible high low, while this is done in only certain instances because it does run the risk hurting spacing, or the 4 can set a flare screen for the weakside guard and essentially creating weakside action, and possibility of a skip p*** to the guard, of hitting the screener.
Step 3: If the ball is p***ed back to the perimeter, the ball needs to be reversed to the opposite side of the floor. The 4 would dive down to the block (some coach's might have the 4 screen for the 5, to keep the 5 on the low block, but for the sake of argument, lets ***ume) and the 5 would cut to the high post. When the ball is then reversed to what was previously the weak wing position, the corner man would cut along the baseline to the opposite corner, creating the same formation, on the opposite side of the floor, creating either a 4-2-1 triangle, or a 4-3-1 triangle, (In triangle, you denote the triangle positions by post-wing-corner...so in a 5-3-1, the 5 would be on the low block, the 3 on the wing, and the 1 in the corner) with the 5 in the opposite high post, the the other perimeter player in the weak wing spot.
Meaning for WIS:You need at least one post player with high LP. A key part of the triangle is a low post player, and one of the more consistant scoring options. It would help agreat deal if he is a good p***er as well, though if you are a lower level school, I would go for LP first. PE for wings is very necessary since it is an offense where because of the inherent spacing of the offense, there are shooting opportunities. I believe that speed is more imporant that athleticism (you will need both on D, so don't ignore either), but heres why. I have always defined speed as one dimensional movement (a straight line) and athleticism as the ease of three dimensional movement (explosiveness, going around people, creating). Because there is inherent spacing, It is not as difficult to create, simply catch & drive. Athleticism boosts Speed, but I think Speed is far more necessary, since many of the plays in triangle are simple basketball plays.Your choice of tempo will work either way depending on how skilled you are and how deep you are. My belief is that the game is not going to take terrible shots simply because you speed up the tempo. You may not get as good of a shot as you would simply because you are asking for more possessions, but just because it is uptempo doesn't make it bad. That being said, as would seem intelligent, play the tempo you feel is right for you.
Basically, the triangle is usually determined by 1 post player being very good, and 2 perimeter players no matter the number being good. Personnally, I usually set my PG dist to 1 is because in recruiting, I have found that my best impact pg I have been able to get have a high ath/spd/def, but a near 0 PE, which of course sounds backwards, but if they have the other 2 parts, they can usually drive and kick. If they have high BH & P***, not to mention the athleticism and speed, they will generally get easy baskets. They won't be jacking up jumpers, but will get some good looks.

In theory, your triangle should be a point guard, a 3 man who can drive and shoot, and a 5 who can really score, and spaced away you have a 2 who can catch & shoot, and 4 who can either dive, post opposite if the p*** into the 5 is denied (they would swing the ball around the perimeter until they could enter it into the 4, and then the guards would fill).
I would suppose that as long as one gives at least 3 players within 20% of the distribution of one another, and probably 75% of the overall distribution among those 3 (on the floor at one time...though it could be heavier), the triangle will work. Now, I frankly wouldn't see the problem with giving all 5 players equal distribution if your players were good enough. That would be the best way, because it would make your team the toughest to guard. However, we must opperate under the ***umption that you can't recruit 8 studs at one time compared to your competition. Thus, you have to focus your efforts on your 3 or 4 best players, and maybe 1 or 2 key subs.

Basically, the triangle, like motion, flex, the swing etc is a continuity offense. It relies on its own principles to continue running the offense. It is not a set play, but merely a series of cuts and reads which is made.
With above being said, what would be default distribution be for a team with these players?
4/30/2008 11:25 AM
Getting rid of FB(changing it to a modifier) and adding in the Princeton offense would be an awesome change.

Then the OP could give us his Princeton offense breakdown.
4/27/2009 7:00 PM
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Compendium of HD Offenses Topic

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