I'm assuming some of the major posters in these forums have an alternate user ID. Otherwise, I'm wondering why someone who, for example, has only played 6 seasons and none of them at D1, could possibly have such strong opinions on D1 recruiting issues?
I think some people may be missing the point bc I may not have been clear. Having a great prestige in the beta does not equate to a sense of entitlement. Personally, I took a team that started off as an A- to mimic the prestige my HD teams tend to gravitate towards. Both of those teams were sub-par non-contending bottom feeders in the B1G that I worked into A level teams.
I like a lot of the changes in the beta. I think the ideas Seble has had are really fresh, and give recruiting a new dimension. I'm not unhappy that it is harder or more challenging. That's not the point. I'm unhappy that season in, season out, each recruiting session, there is virtually no difference between an A+ team and a C+ team. In a real game environment, the A+ will often be reflective of having strung together numerous great seasons. One of the problems I've had with the current HD is that it is virtually impossible to mimic a Gonzaga-type of phenomenon. The beta changes that and makes it possible. I applaud that. I don't like "built in" advantages where a baseline A+ can win a NT game every few seasons to maintain an A prestige, and the coach doesn't get fired. But look, getting to and building an A, and winning multiple national championships at Iowa wasn't a result of a sense of entitlement. It took long-term planning, signing numerous low level players who could fit the system, with a sprinkling of top tier talent. My beef with the beta is that well-intentioned changes have caused this to swing wildly from correcting the problem of entrenched users being able to dial it in, to turning the entire recruiting into a game of chance. When you can have a sub-par prestige team from across the country be neck in neck with the local A for a top 5 player, where C+'s regularly battle A+'s on equal footing, where only 40% of the time or so does even having a strong program give you an edge but 20% of the time it's actually a disadvantage, or where one team can out-recruit another team and still have to get lucky to land the recruit.
I don't fault the users who have the lower prestiges from going up against the teams that would currently walk all over them. That's the reason for the beta. To test this, see what's happening in these extremes. But there has to be some middle ground. Turning this whole thing into a big coin flip is not the answer. Because guess what, eventually even those coaches who have never played a season of D1 or won any NT games in their pre-beta careers will eventually be on the losing end of these coin flips, and simply walk away. When anyone who has any modicum of success starts becoming disillusioned with the product, that's when you have lost your sustainability for the product and it fails. I think all of us want to see this succeed, with the probable exception of my wife. And she will know I've been on here bc she'll look at my fit-bit readings. Damned technology.